Now that the Nokia challenge is done and dusted it’s back to my original project that I’ve been working on here and there for the last six months. It’s a spin on the Tower Defence genre where instead of having your enemies follow a set path you actually need to dig deep into the ground to release them and they will follow the path that you created. I honestly underestimated the amount of work involved, particularly in the graphics area. I’m only now starting to see a light at the end of the tunnel. Maybe in another month I’ll have something good enough to release as a public Beta?
Yeah I’ve been saying that for a while…
Here’s a couple of screenshots of what it looks like now. Maybe releasing these will spur me on to finally finish?
Yeah I’ve been saying that for a while…
Here’s a couple of screenshots of what it looks like now. Maybe releasing these will spur me on to finally finish?
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